Overkill 3: Review

In a situation where attempts to come up with something new are fraught with losses and failures, but you want diversity, ancient evil is awakening-genres buried by time. Roose in a new shell and diverse tires. They found application – to score application stores for phones and tablets. At first, it was a sin to complain: the transfer to the weak platform of almost the present, only a little cut -off action movie could give a strong impetus to development. But now the gadgets have already become fat, absorbed nuclei, processors, batteries and can show us something vaguely reminiscent of an annual attraction Call of Duty. The shooting gallery has not disappeared anywhere – just to look at him askance. Here we take, for example, Overkill 3 And let’s talk about whether this format is viable.

Old song

Let us allow ourselves in this text to completely distance yourself from a set of sores that are famous for Free-to-Play action about shooting from shelters, since you have already heard about them. If anything, here is their list: the evil “Donat”, impenetrable the same enemies, the illusion of the development of the character, a wretched story, advertising, screwed into the game process itself. IN Overkill 3 Almost all this is in place. Hold it in your head while we try to praise it.

And praise Overkill I would like to, because the developers honestly tried to make an application that could captivate you. Looking ahead, let’s say that the attempt has failed, but it will not hurt to look at the result.

Firstly, there is a competent design of cards that leave a small scope for maneuver. Not in terms of movement from shelter to shelter – the protagonist goes strictly forward – but in terms of active elements. They are represented by incredibly large number of cans with combustible and flying drones, when the destruction of which modifiers are generously heard. Either the ammunition will be replenished, then they will be treated for free, double the experience or all opponents at the stage will be smashed into shreds. Enemies differ from each other, dividing into classes, and quite quickly you can determine in appearance who should be removed first.

There is also a realization that shelters is not a panacea. The plot rails do not always lead the protagonist behind the reinforced concrete wall, from where it can be smoked only by napalm. If you gleze and let the horde too close, then you can find how they aptly shoot a hero, throw grenades under their feet and generally fade in every way. The sniper does not cost anything to visit you from the other end of the level and take a third of health in one call, which makes it a priority purpose to destroy it. And knocking down a helikopter hovering over your head does not hurt.

Weapon modification system in Overkill 3 looks much more appropriate than in Brothers in Arms 3. It is quite diverse, well served and in some places the truth is useful. The initial pistol will not work to “win” the Wundervaff, but it is possible to increase the accuracy and capacity of the store, and it is not too costly. It’s really convenient to shoot here, because the enemies honestly take damage and do not hesitate to stop after a couple of bullets. Add to this the infrequent, but funny “breaks” of the fourth wall (in the case of a reference passage of the stage, the main character will personally praise your efforts and even give you “five”), and an interesting, albeit an optional set of trifles is loomed.

However, the game was not destined to take off. And the point here is not that the creators were reduced somewhere and released hack. It can be seen that the authors tried to endow the project with a highlight, somewhere they didn’t even forget to get a serious narrative with healthy humor, but this all flies under the tail due to a boring format. Cranballs there was just nowhere to turn around to make a good game. It turned out better than the past parts of the series, but still not “commendable”.

Pros: convenient management;good balance;appropriate modifiers.
Cons: a rail mobile shooting range, meaningless and merciless, with all the ensuing.web